In the last Dynasty Command Center, I outlined some of the issues I think prevent us from properly valuing (or ranking) players. These issues include bias (age and pedigree), groupthink, and mere ownership effect. My aim is to limit personal bias in player valuation, because when we are playing a long game (and we are) we ought to be investing in the right players, for the right reasons.
In this installment, we’re going to look at production.
Read this twice: the player values and ranks you will see in this article are only reflective of my production model. My entire formula for player valuation includes production, age from years of decline, pedigree, risk, and adjusted opportunity. You’ll get the final rankings, which are based on all the variables, in Dynasty Command Center: Making the Machine, Part Two.
Production – Laying the Foundation
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